Pushing Myself Playing Kinect Virtual Smash

Updated

Virtual Smash is one of my favorite activities in the game, “Your Shape: Fitness Evolved.” It’s an exercise game for the Xbox Kinect and full of things you can do outside of a workout routine. In this case, Kinect Virtual Smash really pushes the envelope.

If you’re looking for something that can really put effort on the shoulders, back, obliques, abs and inner thighs, this is the game to try.




Getting the Most Out of Kinect Virtual Smash

The entire premise of buying the Xbox 360 several years ago was for the Kinect. It saddens me that it didn’t get enough love, but it’s still one of my favorite pieces of fitness equipment.

In fact, I play the Xbox 360 kinect every morning Monday through Friday.

And one of the best games I’ve come across so far has been Virtual Smash in the title, “Your Shape: Fitness Evolved.”

Why Play Games Instead of Working Out?

Not everyone finds value in doing the same old routines day in and day out. It’s why so many people have workout DVDs collecting dust stashed in a cupboard somewhere.

If you really want to change your life and embrace fitness, it’s all about gamification. This is when you take a seemingly mundane activity and turn it into something entertaining.

The more you enjoy the activity, the more likely you’ll continue doing it.

And that’s one of the things I love about Kinect Virtual Smash. It’s a game that keeps my attention while putting my body through the wringer.

Striving to Break Personal Records

One of the ways I gamify fitness is by setting personal records and trying to break them. I guess part of that is because I am such a geek for data.

Currently, I work on surpassing my records in Virtual Smash. Whether it’s on Easy, Medium or Hard difficulties, I love pushing myself to see if I can overtake my previous high score.

In reality, I don’t know why boxers don’t train more often using something like Kinect Virtual Smash. After all, you work on speed and recognizing patterns.

Being Fast Matters

Unlike some of the other games on Xbox Kinect, Virtual Smash centers around speed. A lot of games out there you can play just by standing and making a few motions. But if you want to score high in Virtual Smash, you need to be fast.

How quick you are with your hands and feet influence the calorie burn. If you just keep a steady and slow pace, you don’t earn points very fast or add much to a workout.

In fact, the game gives you multiplier bonuses to the score for breaking the blocks as quickly as possible.

Playing All Three Difficulties

Virtual Smash Ducking

Every time I play Kinect Virtual Smash, I play all three difficulties for up to seven rounds each. For me, it works like this:

  • Easy
    Starting slow to get the blood pumping is good for me to work myself into the game. After five to seven rounds of Easy, I am ready to move on.
  • Medium
    Medium adds movement of the legs to break blocks. This gets me ready to push myself into the more difficult level while stretching the legs a bit.
  • Hard
    In hard, there is an added element of ducking a swinging block. If you do lunges or crunches to duck this block, you add even more to the experience.

This entire process takes about 30 to 35 minutes depending on how long I break in between each one-minute round. And afterward, I am literally dripping with sweat covering my entire body.

It’s to the point where I debate on wearing a headband simply because the sweat gets into my eyes as I begin the Hard difficulty.




Adding the Weighted Gloves

Adding weighted gloves makes a massive impact in games like Kinect Virtual Smash. This is because your arms, shoulders and core muscles have to work harder to keep you moving and balanced.

When I played for the first time wearing weighted gloves, my obliques, abs and back muscles were incredibly sore. However, the soreness went away after about a week of playing the game.

I can safely say that all of those areas of my body are also far more firm today than before playing the game.

Adding the Ankle Weights

One of the elements of playing the game relies on bringing your knee or leg up to smash blocks. This promotes development of your thighs, hip flexors, groin and lower abdominal muscle groups.

But when you add ankle weights, it increases the workout quite a bit.

Ankle weights work the same as the gloves; it’s all about increasing the work your muscles perform.

As I feel the experience is getting too easy, it’s time to add greater weights to the workout.

This is All About Muscle Definition

Virtual Smash Play

Since playing Kinect Virtual Smash, I’ve noticed a significant difference in muscle definition. For example, you can start to see the separation of my ab muscles and shoulders even though I am still technically “obese.”

Which is why I don’t really follow the BMI scale. It can say that you’re obese even if 99% of your body is muscle mass while looking like a Greek god.

Now, I know the air bicycle kicks I do every day also play into this development. However, I started seeing a middle line in my abs long before adding the air bicycle.

While playing Virtual Smash, I feel it in my:

  • Shoulders
  • Upper back
  • Moderate sensation in my mid to lower back
  • Obliques
  • Outer abdominal muscles
  • Thighs and groin

I would probably feel the work in my outer thigh muscles, but they are pretty defined as it is. In fact, my legs look amazing compared to the rest of me.

Most of that is because I do a lot of leg work while playing the Xbox Kinect for fitness and walking.

Kinect Fitness Keeps Me Engaged

The experience of my journey with Xbox fitness for 2018 has been nothing but stellar. I’ve kept off all the weight I’ve lost and added a lot more definition to muscles thanks to games like Kinect Virtual Smash.

For 2019, I plan on exploring even more games and how they can impact overall health and workout routines.

So, what is your favorite Kinect game if you have one? Have you ever thought about turning your Xbox into a fitness machine? Leave a comment or hit me up on social media. I’d love to know your thoughts.




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Michael Brockbank

Since 2015, Michael has put in the effort to lose more than 80 pounds by gamifying fitness and eating proper portion sizes. He conducts extensive research into various health and fitness products to provide the best answers possible according to his own experience and knowledge.

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